La Taverna Di Brunno (Campagne GDR - D&D - PF e altre cose da nerd)

Gregor Wildwings, Druido per la campagna "Il ghiaccio li rese eroi"

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view post Posted on 11/10/2017, 11:14     +1   -1
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nano col cuore di elfa e bellezza da orco

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Link alla scheda excel scaricabile QUI

Gregor è un nano che ha sempre sognato di volare, di essere libero.
Sin da piccolo questa sua idea fu derisa. "I nani sono sempre stati coi piedi per terra!" - è quello che tutti gli raccontavano.
Un giorno però, mentre lavorava ai confini di una caverna, vide un animale trasformarsi in un uomo.
Mollò il piccone e andò da lui scoprendo essere un druido.
"Eri un lupo, potresti diventare anche un uccello?"
"Sì" gli rispose
"Puoi insegnarmelo?"
"Sì, puoi diventare un druido se lo vuoi ma ti insegnerò solo le basi. Il resto te lo insegnerà la natura stessa."
Gregor quel giorno abbandonò tutto e seguì quell'uomo.
Non tornò più a casa.
Ora Gira il mondo per imparare a volare.


"

Character Name: Gregor Wildwing Character Level: 4 Alignment: CN Player Name: brunno
Classes: DRUID 4 Deity: Green Faith
Race: Dwarf Size: M Gender: M Age: 50 Height: 4,5 ft Weight: 180 lbs Hair: Red Eyes: Yellow
STATRACIALLEVELTOTBONUS
STR14142
DEX14142
COS122142
INT131142
WIS162184
CHA10-28-1

POINT BUY25
HPTemp HPDRSPELL RESISTANCE
32

LAND SPEEDCLIMBFLYSWIM
60 ft.0 ft.0 ft.

TOTDEXMOD
INITIATIVE22
SKILLS
Skill NameTotalAbilityAbility Mod.RanksMisc
Acrobatics-1DEX200
Appraise4INT202
Bluff-1CHA-100
xClimb-1STR200
Diplomacy-1CHA-100
Disable Device *-1DEX200
Disguise-1CHA-100
Escape Artist-1DEX200
xFly6DEX240
xHandle Animal *-1CHA-100
xHeal8WIS410
Intimidate-1CHA-100
Knowledge Arcana *2INT200
Knowledge Dungeoneering *2INT200
Knowledge Engineering *2INT200
xKnowledge Geography *6INT210
Knowledge History *2INT200
Knowledge Local *2INT200
xKnowledge Nature *11INT242
Knowledge Nobility *2INT200
Knowledge Planes *2INT200
Knowledge Religion *2INT200
Linguistics *2INT200
xPerception13WIS442
xRide-1DEX200
xSense Motive11WIS440
Sleight of Hand *-1DEX200
xSpellcraft9INT240
xStealth4DEX220
xSurvival13WIS442
xSwim-1STR200
Use Magic Device-1CHA-100

LanguagesDruidic, Goblin, Common and Dwarven
ARMOR CLASS
CA TOTTOUCHFLAT FOOTBASEARMORSHIELDDEXSIZENATURALDEFLECTIONMISC
20131810522001

SAVING THROWSTOTALBASEABILITYMAGICMISCTEMPORARYALL OTHERS MODIFIERS
FORTITUDE7421+2 vs poison, spells and spell-like abilities.
REFLEX51211
WILL9441

ATTACKABILITYSTATBABMORALELUCKOTHERTOT
MELEEMELEESTR2305
RANGEDRANGEDDEX2305
TOTALBABSTRSIZE MODIFIERCMB MODIFIERS
CMB5320

TOTALBABSTRDEXOTHERSSIZE MODIFIER
CMD18322010

WEAPONATTACK BONUSCRITICAL
Perf Scimitar+618-20/x2
TYPERANGEAMMUNITIONDAMAGE
S1d6 +2

WEAPONATTACK BONUSCRITICAL
Perf Sling+6x2
TYPERANGEAMMUNITIONDAMAGE
B50 ft701d4 +2


"
AC ITEMNAMEBONUSTYPECHECK PENALITYDEX MAXSPELL FAILUREPRICE (GP)
ARMORHorn lamellar perf5M3325265
SHIELDWooden heavy shield perf21-15159
SLOTITEMWEIGHTPRICE (GP)
Head
HeadBand
Eyes
ShouldersCloak of resistance+11000
Neck
Chest
Body
ArmorHorn lamellar perf25265
Belt
Wrists
Hands
Ring 1Ring of protection +12000
Ring 2
Weapon 1Perf Scimitar4315
Weapon 2Perf Sling4
ShieldWooden heavy shield perf10159
Feet
SLOTLESS
EQUIP NAMEWEIGHTPRICE (GP)
Druid kit4414
70x Sling bullets0,7
Astuccio cibo e acqua per 15 persone
Corda di canapa 10m5
2 lance corte
WEIGHT in lb
LIGHT58
MEDIUM116
HEAVY175
LIFT OVER HEAD175
LIFT OFF GROUND350
DRAG OR PUSH875
TOT CARRIED92,7
PIECESGETSPENTTOT
MP0
GP3876523824
SP0
CP0
TOT (GP)3876380571
Dwarves
RACIAL TRAITS
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Treasure Sense (2 RP): Some dwarves have learned to sense the presence of material wealth with dragonlike precision. This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials. This trait replaces stability and stonecutting.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces hatred
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
TRAITS
Beast of the society
Quick reactor

FEATS
1.Spell focus (conjuration)
3.Augment summoning


"
CLASS DRUID LEVEL 4
HIT DICESKILLFORTITUDEREFLEXWILLBAB
844143

SPECIAL ABILITIESTIMESCDBONUS
1.Nature bond (feather domain)
1.Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check.2
1.Nature Sense2
1.Orisons
1.Wild empathy
2.Woodland stride
3.Trackless step
4.Wild shape4/h 1/day
4.Resist nature's lure4
4.Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).
SPELLS
LEVEL0123456789
KNOWNFALSEFALSEFALSEFALSEFALSEFALSEFALSEFALSEFALSEFALSE
PER DAY443-------
DC14151617181920212223
CONCENTRATION BONUSDOMAIN /SCHOOLCLOSE RANGEMEDIUM RANGELONG RANGECL
8Feather35 ft140 ft560 ft4
LEVELSPELL NAME
0Detect Magic
0Stabilize
0Detect poison
0Guidance
1DomCalm animal
SpontSummon Nature ally
1Cure light wounds
1Snowball
1Mud ball
1Aspect of the falcon
2DomFeather fall
2Iron skin
2Summon swarm
2Flaming sphere
LEVELSPELL NAME
LEVELSPELL NAME


"
Animal Companion Roc
N M Animal
Init 4; Senses Low-light vision; Perception 5
DEFENSE
AC 19, touch 14, flat-footed 15(+4 Dex, +0 Size, +5 Nat Armor
HP 10(2d8-2)
Fort 2, Ref 7, Will 3;


OFFENSE
Speed Land 20 ft., Fly 80 ft.
2 Talons++5(1d4 +1 x2)
Bite++5(1d6 +1 x2)



TRICK
Flee (DC 20): The animal attempts to run away or hide as best it can, returning only when its handler commands it to do so. Until such a command is received, the animal does its best to track its handler and any accompanying creatures, remaining hidden but within range of its sight or hearing. This trick is particularly useful for adventurers and thieves in that it allows the animal to evade capture, and then return later to help free its friends.
STATISTICS
Str 12, Dex 19, Cos 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2 ; CMD +16
Feats 1.Iron Will
Skills , Fly+8 , Perception+5
Abilities
Low light vision
Link
Share Spell

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Edited by brunno - 16/11/2018, 09:59
 
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