| Link alla scheda excel scaricabile QUIGregor è un nano che ha sempre sognato di volare, di essere libero. Sin da piccolo questa sua idea fu derisa. "I nani sono sempre stati coi piedi per terra!" - è quello che tutti gli raccontavano. Un giorno però, mentre lavorava ai confini di una caverna, vide un animale trasformarsi in un uomo. Mollò il piccone e andò da lui scoprendo essere un druido. "Eri un lupo, potresti diventare anche un uccello?" "Sì" gli rispose "Puoi insegnarmelo?" "Sì, puoi diventare un druido se lo vuoi ma ti insegnerò solo le basi. Il resto te lo insegnerà la natura stessa." Gregor quel giorno abbandonò tutto e seguì quell'uomo. Non tornò più a casa. Ora Gira il mondo per imparare a volare. " Character Name: Gregor Wildwing Character Level: 4 Alignment: CN Player Name: brunno Classes: DRUID 4 Deity: Green Faith Race: Dwarf Size: M Gender: M Age: 50 Height: 4,5 ft Weight: 180 lbs Hair: Red Eyes: Yellow | | | STAT | RACIAL | LEVEL | TOT | BONUS |
---|
STR | 14 | | | 14 | 2 | DEX | 14 | | | 14 | 2 | COS | 12 | 2 | | 14 | 2 | INT | 13 | | 1 | 14 | 2 | WIS | 16 | 2 | | 18 | 4 | CHA | 10 | -2 | | 8 | -1 |
| HP | Temp HP | DR | SPELL RESISTANCE | 32 | | | |
LAND SPEED | CLIMB | FLY | SWIM | 60 ft. | | 0 ft. | 0 ft. |
| SKILLS | | Skill Name | Total | Ability | Ability Mod. | Ranks | Misc | | Acrobatics | -1 | DEX | 2 | 0 | 0 | | Appraise | 4 | INT | 2 | 0 | 2 | | Bluff | -1 | CHA | -1 | 0 | 0 | x | Climb | -1 | STR | 2 | 0 | 0 | | Diplomacy | -1 | CHA | -1 | 0 | 0 | | Disable Device * | -1 | DEX | 2 | 0 | 0 | | Disguise | -1 | CHA | -1 | 0 | 0 | | Escape Artist | -1 | DEX | 2 | 0 | 0 | x | Fly | 6 | DEX | 2 | 4 | 0 | x | Handle Animal * | -1 | CHA | -1 | 0 | 0 | x | Heal | 8 | WIS | 4 | 1 | 0 | | Intimidate | -1 | CHA | -1 | 0 | 0 | | Knowledge Arcana * | 2 | INT | 2 | 0 | 0 | | Knowledge Dungeoneering * | 2 | INT | 2 | 0 | 0 | | Knowledge Engineering * | 2 | INT | 2 | 0 | 0 | x | Knowledge Geography * | 6 | INT | 2 | 1 | 0 | | Knowledge History * | 2 | INT | 2 | 0 | 0 | | Knowledge Local * | 2 | INT | 2 | 0 | 0 | x | Knowledge Nature * | 11 | INT | 2 | 4 | 2 | | Knowledge Nobility * | 2 | INT | 2 | 0 | 0 | | Knowledge Planes * | 2 | INT | 2 | 0 | 0 | | Knowledge Religion * | 2 | INT | 2 | 0 | 0 | | Linguistics * | 2 | INT | 2 | 0 | 0 | x | Perception | 13 | WIS | 4 | 4 | 2 | x | Ride | -1 | DEX | 2 | 0 | 0 | x | Sense Motive | 11 | WIS | 4 | 4 | 0 | | Sleight of Hand * | -1 | DEX | 2 | 0 | 0 | x | Spellcraft | 9 | INT | 2 | 4 | 0 | x | Stealth | 4 | DEX | 2 | 2 | 0 | x | Survival | 13 | WIS | 4 | 4 | 2 | x | Swim | -1 | STR | 2 | 0 | 0 | | Use Magic Device | -1 | CHA | -1 | 0 | 0 |
Languages | Druidic, Goblin, Common and Dwarven |
| ARMOR CLASS | CA TOT | TOUCH | FLAT FOOT | BASE | ARMOR | SHIELD | DEX | SIZE | NATURAL | DEFLECTION | MISC | 20 | 13 | 18 | 10 | 5 | 2 | 2 | 0 | 0 | 1 | |
SAVING THROWS | TOTAL | BASE | ABILITY | MAGIC | MISC | TEMPORARY | ALL OTHERS MODIFIERS | FORTITUDE | 7 | 4 | 2 | 1 | | | +2 vs poison, spells and spell-like abilities. | REFLEX | 5 | 1 | 2 | 1 | 1 | | WILL | 9 | 4 | 4 | 1 | | |
ATTACK | ABILITY | STAT | BAB | MORALE | LUCK | OTHER | TOT | MELEE | MELEE | STR | 2 | 3 | | | 0 | 5 | RANGED | RANGED | DEX | 2 | 3 | | | 0 | 5 |
| TOTAL | BAB | STR | SIZE MODIFIER | CMB MODIFIERS | CMB | 5 | 3 | 2 | 0 | |
| TOTAL | BAB | STR | DEX | OTHERS | SIZE MODIFIER | | CMD | 18 | 3 | 2 | 2 | | 0 | 10 |
WEAPON | ATTACK BONUS | CRITICAL | Perf Scimitar | +6 | 18-20/x2 | TYPE | RANGE | AMMUNITION | DAMAGE | S | | | 1d6 +2 |
WEAPON | ATTACK BONUS | CRITICAL | Perf Sling | +6 | x2 | TYPE | RANGE | AMMUNITION | DAMAGE | B | 50 ft | 70 | 1d4 +2 |
|
" | | | WEIGHT in lb | LIGHT | 58 | MEDIUM | 116 | HEAVY | 175 | LIFT OVER HEAD | 175 | LIFT OFF GROUND | 350 | DRAG OR PUSH | 875 | TOT CARRIED | 92,7 |
| PIECES | GET | SPENT | TOT | MP | | | 0 | GP | 3876 | 52 | 3824 | SP | | | 0 | CP | | | 0 | TOT (GP) | 3876 | 3805 | 71 |
|
| Dwarves |
---|
RACIAL TRAITS | Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. | Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. | Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. | Treasure Sense (2 RP): Some dwarves have learned to sense the presence of material wealth with dragonlike precision. This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials. This trait replaces stability and stonecutting. | Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. | Darkvision: Dwarves can see perfectly in the dark up to 60 feet. | Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces hatred | Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. |
|
|
" CLASS DRUID LEVEL 4 | HIT DICE | SKILL | FORTITUDE | REFLEX | WILL | BAB | 8 | 4 | 4 | 1 | 4 | 3 |
| SPELLS |
---|
LEVEL | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | KNOWN | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | FALSE | PER DAY | 4 | 4 | 3 | - | - | - | - | - | - | - | DC | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| CONCENTRATION BONUS | DOMAIN /SCHOOL | CLOSE RANGE | MEDIUM RANGE | LONG RANGE | CL | 8 | Feather | 35 ft | 140 ft | 560 ft | 4 |
| | | |
|
" Animal Companion Roc N M Animal Init 4; Senses Low-light vision; Perception 5 | | DEFENSE AC 19, touch 14, flat-footed 15(+4 Dex, +0 Size, +5 Nat Armor HP 10(2d8-2) Fort 2, Ref 7, Will 3;
OFFENSE Speed Land 20 ft., Fly 80 ft. 2 Talons++5(1d4 +1 x2) Bite++5(1d6 +1 x2)
TRICK Flee (DC 20): The animal attempts to run away or hide as best it can, returning only when its handler commands it to do so. Until such a command is received, the animal does its best to track its handler and any accompanying creatures, remaining hidden but within range of its sight or hearing. This trick is particularly useful for adventurers and thieves in that it allows the animal to evade capture, and then return later to help free its friends. | STATISTICS Str 12, Dex 19, Cos 9, Int 2, Wis 13, Cha 11 Base Atk +1; CMB +2 ; CMD +16 Feats 1.Iron Will Skills , Fly+8 , Perception+5 Abilities Low light vision Link Share Spell
Equip | Edited by brunno - 16/11/2018, 09:59
|